A long, long time ago, I started trying out the Snowflake Method of planning a novel. The original post is here and considering that this was to be a very small side project, it’s somewhat escalated (see Monarch Necrotic). The rough draft of this novel isn’t completely finished yet, but has come far enough that I can make some assessments on how this method of plotting worked for me.
What didn’t work
Let’s start with the bad side of things. Despite all the meticulous planning (in fact, some issues are because of the planning), the novel is going to need a significant amount of restructuring. Due to the nature of the planning, the novel has ended up with a lot of extraneous scenes, many of which are going to end up being cut, with only small portions being shifted into other places. It’s going to take a lot of work to turn this into a streamlined, well paced story.
Unfortunately, one of the main reasons for me originally trying out the Snowflake Method was to try and minimise the huge issues I generally have with rough drafts and reduce the extent to which I need to rewrite things. This has, unfortunately, not worked. However, like with anything, using this method is going to be something that requires practice. Now that I’m aware of what issues it creates, I can be more aware of how to avoid them during planning and how I ended up making these mistakes in the first place. I’ll be a lot more aware of not reducing each scene to a single concept, and condensing things a lot more efficiently in the future.
So why am I talking about using it again when it didn’t do what I wanted on this try?
What did work
I had some issues with the method, or rather how I implemented it, but with hindsight I can see where I went wrong and how I could tackle a different project. Even without considering that though, I wouldn’t abandon this method because it came with some fantastic benefits.
World building is normally something I normally do on the macro scale before starting, then do the small details on the fly as I go. Most of my world building generally occurs after the rough draft, when I know what I need to know and can add in the details later. While this works for me, it contributes to the extensive rewriting I need to do on the second pass. With this method, I knew which areas of world building would need to exist for this particular story, meaning that I could work on those details before starting and meaning that I didn’t need to tweak or twist anything later in the story that didn’t fit. I could fit story points around things that had already been worked into my world. It also meant that I could add more detail to these things on the first pass, creating a deeper and richer world.
The other great benefit I found was with characters. My usual approach to plotting involved just that. Plot and story. Characters were generally bare bones concepts that were allowed to develop as I wrote the original draft and, as with the world building, that tended to lead to a lot of rewriting. Character interactions all have to be altered and more often than not what made sense for a hollow placeholder character to do when I started made no sense for the fully fleshed out actually-having-a-personality version of the character that emerged at the end of the story to do.
The meticulous levels to the character planning in the Snowflake Method meant that all of my characters had really strong voices and personalities before I ever started writing the stories. The characters can play a far more prominent role in shaping the story, rather than things having to be re-jigged later. It also made it very clear when a character was just there “because” or solely to hold up someone else. I could see these issues and ensure that each and every character there had real drives and motives. It allowed the very story to have more soul to it right from the start, rather than have it crowbarred in later with great effort and anguish. These benefits alone have made me very pleased I tried this out.
Will I use it again?
While I’m going to try and refrain from starting any new novel projects until I’ve got some of the many I’m still working on in to something resembling finished, I’ll definitely be trying this again in the future. Now that I know where I’ve gone wrong on the plotting front, I think I know how I can eliminate some of the major issues I’ve had in the past. Considering the amount of rewriting I usually have to do anyway, I think the payoffs here have been well outweighed by the benefits. Though it is amusing that it gave me the opposite of my usual problem (having to flesh out an overly short draft vs a draft full of unnecessary bloat). Having relatively recently made my first attempt at truly pantsing a story (writing with zero prior plotting), I can definitely say that this style works better for me.
Plus, and perhaps most importantly, doing it was just fun.